Gamescope fullscreen. Ignored in embedded mode.


Gamescope fullscreen The window behaves like a normal window, and I can fullscreen it with Mod+F at will. . Also gamescope preventing a fullscreen app from minimizing when switching focus would be nice, since that's the only focus related issue I can remember running into I just wanted to try gamescope because i do have some nostalgia titles which have trouble alt-tabbing I'm trying to run glxgears inside gamescope: `gamescope -W 1920 -H 1080 -- glxg ears` and I get the following output: ``` No CAP_SYS_NICE, falling back to regular-priority compute and threads. Personally, I use gamescope and to see if it is working I pick a low resolution and enable disable it through the hot key super+u. ) gamescope -w 2560 -h 1440 -W 5120 -H 1440 -f. Reload to refresh your session. games that support FSR 2 work much better. Steps to reproduce. The game offers four resolutions and three screen modes. Nvidia driver: 535. The second screen is not affected. 1 update, fullscreen or borderless games run with gamescope under X11 cause severe flickering between the game and the desktop, rendering the game unplayable on my system. Forcing the window into fullscreen would crash gamescope. Gamescope 3. Can’t do fullscreen with Gamescope, it just freezes the game and has to be force quit. 6 + 0x22538) #3 0x00007fc39114b45c n/a (libc. 6 + 0x323d6) #5 0x000055a650ab071f n/a (gamescope + 0x13d71f) #6 In an embedded session usecase, gamescope does the same thing as steamcompmgr, but with less extra copies and latency: It's getting game frames through Wayland by way of Xwayland, so there's no copy within X itself before it gets the frame. Gamescope make glxgears fullscreen on my monitor, but mouse still escaping monitor easily Same for dota 2. This is useful when either the game or your system do not permit running the game at native What is gamescope. TL;DR, is there a way to introduce a happy medium where it only force resizes windows that are marked as resizable? Gamescope is designed to run on Mesa + AMD or Intel, or other Mesa/DRM drivers with minimal effort. 6 + 0x8926c) #1 0x00007fc391162a08 raise (libc. You can force fullscreen with that. 04. I find gamescope is good at helping manage the actual game window. When playing certain windowed-mode games in fullscreen with Gamescope, I noticed that there was this very obvious corruption with the Gamescope Vulkan surface. Can it be done? I managed to do first 2 things, but no black bars unfortunately :( Regardless of the game's support for fullscreen or windowed mode, it can run windowed or fullscreen by itself and the game wont really know it. Games with low resolutions typically use linear filtering on fullscreen by default and sometimes get stretched. When I move the mouse, the “virtual mouse” in the game window stays centered and does not move (and I can move the mouse out of the window You can do upscaling with out Gamescope though, Gamescope only supports FSR 1 which is really just a fancy image sharpening tool, in my opinion it doenst really look that good. So I assigned it to certain workspace and run it fullscreen ("floating enable" for gamescope in i3 config and running it windowed does the trick too but resizing the window still freezes it). I thought gamescope already runs in true fullscreen mode with the -F flag but maybe its fake, or the game inside is being forced into Hello @matte-schwartz, this reads more like an issue between gamescope and kwin_wayland that should be evaluated by one of those projects before the Steam client, so I've transferred this issue report to the gamescope issue tracker. r10. -f - Make Gamescope fullscreen. 17 and SteamOS Main 3. 12. Last time I tried on cinnamon with the -f arg still didn’t work, but windowed or borderless did indeed work. It doesn't matter if Gamescope is used in a nested session (inside my Hyprland Wayland compositor) nor in embedded mode (when starting Gamescope directly in a dedicated TTY session): Method 1: Start Lutris with gamescope: $ gamescope -- lutris and then open Ubisoft Connect (gamescope should be disabled in configuration tab) Oct-5 UMU update broke Gamescope fullscreen and copy/paste. Only running it as a separate session can reduce your latency. However when I try to launch a non steam game through gamescope I get no mouse or controller input my keyboard works in game and that's it. Basically I launch most games from steam using gamescope with a gamescope -W 3440 -H 1440 -r 95 -- %command% flag in steam options, then fullscreen the game on launch with my hyprland fullscreen keybind (Gamescopes fullscreen keybind or -f flag gives me weird resolution issues but thats always been the case and using Hyprlands fullscreen has gamescope is a lot more in-depth than what the majority/most gamers need, and I am one of those simple-needs gamers. normally gamescope is a nested compositor Sorta works yes, but -f parameter just gives a black screen :D forcing fullscreen after launch works but for There seems to be an issue when running gamescope in embedded mode on Linux with 1000 series cards. Thanks for your suggestions. On KDE Plasma, I do this by right clicking on Gamescope's icon in the task bar and toggling fullscreen. This is useful when either the game or your system do not When running Gamescope commands, here are some options to keep in mind:-w, -h - The screen resolution (width and height) that your game will run in. Maybe other EAC games also have this problem? Thanks for any help! Yes you need to install gamescope manually. The author of this thread has indicated that this post answers the original topic I decided to build from main like the issue suggested, but I couldn't get gamescope to run in fullscreen. FSR is already present in Proton/Wine GE. Gamescope offers many options, far too many to cover here. When i toggle fullscreen with super+f in gamescope and switch my workspace, the gamescope window gets minimized. 2. This can be DLSS, Xe or FSR. \ brain/DRBRAIN3. Gamescope after 3. Last edited by skeevy420; 30 October 2024, 11:19 AM My gamescope launch command: ENABLE_HDR_WSI=1 gamescope --fullscreen -r 165 -W 3440 -H 1440 -w 3440 -h 1440 --hdr-enabled --hdr-debug-force-output --steam -- env ENABLE_GAMESCOPE_WSI=1 DXVK_HDR=1 DISABLE_HDR_WSI=1 steam -bigpicture -e System Info: OS: openSUSE Tumbleweed x86_64 Kernel: 6. Sadly this issue still exists for me; when I enable steam overlay with or without the -e I get a black window (despite using the fullscreen flag in the gamescope command) and it never loads. /gamescope-mode-change. 5 in a separate session starts fine. 4 I am trying to run retroarch with the vulkan renderer in a gamescope session in fullscreen, but it fails. This is useful if you are playing VNs with lower resolution than your monitor and want to make the text and images sharper. If -H is specified but -W isn't, a 16:9 aspect ratio is assumed. Most likely you will only need to change the resolutions, for more details as to how to configure Gamescope check out the README. #2. 19. gamescope is: Gamescope wraps your games to give them scaling and fullscreen options. Without -S stretch i got a fullscreened window with black bars, and mouse was offset by the length of the black bars. This is specially noticeable in classic JRPG. Gamescope is more like Xephyr for games than a window manager, if that makes sense. This issue does not happen at 150% and 200%. At least back in the day, fullscreen, running a resolution different from native desktop, and just games in general could have really weird integration with the desktop Gamescope allows you to fake the resolution of your monitor. With driver 545. 3; Issue. Performance will be affected. This still hasn’t been fixed yet, I assume? Edit / gamescope-session is to run gamescope as your window manager/compositor. On KDE Plasma, I I have to use these launch options to even get it running but would like to play in fullscreen gamescope -W 1920 -H 1080 -- %command% and after login mangohud Toggling fullscreen with Super+F or including the -f flag causes artifcating. xx(both beta and official release)/not sure if it’s related to source 2 games not starting/ but gamescope will not work with borderless or fullscreen under a wayland session(KDE Plasma if it’s relevant), however My working setup on ubuntu was to run games inside gamescope with this arguments : gamescope -b --xwayland-count 1 -w 7680 -h 1440 -- mangohud %command% Gamescope would run as an X11 application, allowing me to then run : wmctrl -e 0,0,0,7680,1440 -i -r <WIN> ou WIN is the gamescope x11 id I got from wmctrl in the first place Are you using any gamescope patches or a forked version of gamescope? The issue occurs on upstream gamescope without any modifications; Current Behavior. As soon as the cursor disappears off the screen, the entire screen will go black. I have to use these launch options to even get it running but would like to play in fullscreen gamescope -W 1920 -H 1080 -- %command% and after login mangohud gamemoderun %command% the non-borderless fullscreen option doesn't play nice with my display. Just wondering if anyone knows how to set the hotkeys in Yuzu to quit the program when running fullscreen in-game, I can press the hotkeys needed when not in fullscreen to quit the program but wont let me while im in fullscreen and i've got no idea why it's doing that. If they find a hint leaning towards a Steam client issue, then they can give me a ping requesting to transfer this issue back to the Chrome Fullscreen Tech Support When launching chrome in game mode, it doesn't take up the full screen, only a small area in the middle, was wondering if anyone knew the launch options for chrome to make it take up the full screen I have been using Gamescope for almost all the games I play but recently I started thinking if I actually need it. As such, even if your monitor is capable of 1080p, the game will not be able to take advantage of that if Gamescope tells the game it's only capable of 800p (The resolution of the Steam Deck). Add logs Games that support borderless (Windowed Fullscreen) mode, can be scaled by Windows’ built-in DPI scaling as long as the native/game resolution ratio is exactly equal to OS-level zoom. gamescope -W 5120 -H 1440 --hdr-enabled --fullscreen -- %command% into its launch options in Steam (with width and height adjusted to your screen ofc) and you’re done. Options. Tests on Live For Speed gamescope FSR: 1080p (native) > 230FPS 720P > 255FPS FSR(720p to 1080p) > I expected the application to go from fullscreen to windowed and vice versa with no issue. I'm also using an OLED Deck, but I suspect the culprit to be a bug in the recent updates to SteamOS or gamescope specifically. Currently this launch option seems to conflict with the gamescope session already running and thus causes games to fail to open with it. --fullscreen make the window fullscreen Embedded mode options: -O, --prefer-output list of connectors in order of preference --default-touch-mode 0: hover, 1: left, 2: right, 3: middle, 4 gamescope --fullscreen --nested-refresh 60 --nested-width 1920 --nested-height 1200 --output-width 1920 --output-height 1200 --scaler fit --filter pixel -- wine ${HOME}/games/the\ lost\ mind\ of\ dr. I also manually verified that the commit before this, a559b04, works correctly (this was my first time bisecting so wanted to confirm manually I'm writing this as a meta-issue for WSI failures. Changing main. so. Also one "half' issue is that the Ever17 Trial needed to be ran in windowed but with Gamescope set to fullscreen in order to get it to even launch (but the end result was fullscreen that worked better than normal fullscreen without Gamescope as this is one VN that the Cinnamon panel would always be visible, See gamescope --help for a full list of options. Warning Be advised that it could slightly ruin gamescope -h 720p -H 1440 -U -f -r 30 -- mangohud %command% The lowercase h depicts rendering resolution, capital h indicates target upscaling res (assumes 16:9), -U is fsr upscaling, -f is full screen , and -r limits the fps to 30. If I just put in the respective gamescope command in the launch options, the launcher itself will start in fullscreen without a mouse pointer because it is designed as a floating window, not a fullscreen game, so I can't start the game like this. -H sets the gamescope window size, this example uses 4k but you can set it to whatever your display resolution is -F is the flag for upscaling. Gamescope is designed to run on Mesa + AMD or Intel, or other Mesa/DRM drivers with minimal effort. Per game, I choose internal/display resolution if I want FSR, and it's associated sharpness setting, set a framerate limit, choose whether to have the gamescope window be fullscreen or windowed itself. -W, -H - This is the resolution of your spoofed monitor. Unfortunately due to some nvidia and some not nvidia related wayland quirks, I’ve fallen back Is there an option to autodetect the current monitors resolution and output the gamescope window at that resolution? Essentially what I want is the behavior of how most games work when set to fullscreen. But its not consistent, Gamescope wraps your games to give them scaling and fullscreen options. All games mentioned fail only with ENABLE_GAMESCOPE_WSI=1 and are fixed by forcing ENABLE_GAMESCOPE_WSI=0. 1-1-default DE: Plasma 6. Currently having problem when game is fullscreen, switch to another workspace will move game to that workspace, and any other windows on that workspace will disappear. - If the scale of the gamescope window is not one to one, the mouse cannot click the UI elements properly (positional offset) - When trying to play inside a gamescope window, there is not mouse capturing for Fullscreen, Windowed, or Borderless Windowed modes. 11. When I play a game via steam using gamescope everything works correctly until I quit I own a Lenovo Thinkpad X1 Carbon with Intel hardware. Launching the game in windowed mode works, but is not ideal because the window is too small. Hi, thanks for the reply. Would be helpful to know to go with my front-end. 0 (or at least the leaks of it) I wonder if it works on any game and how i can enable it. Alt-tabbing when fullscreen does some pretty jank stuff tho, but you can just toggle it with F11 anyways Gamescope supports a subset of Reshade effects/shaders using the --reshade-effect [path] and --reshade-technique-idx [idx] command line parameters. 6 + 0x2245c) #4 0x00007fc39115b3d6 __assert_fail (libc. (i don't know if this is the correct syntex though) Although, using FSR on gamescope (Fullscreen mode) makes difference. This provides an easy way to do shader effects (ie. 04: If you encounter issues with windowed mode or fullscreen mode, try adjusting the backend setting in the config. hmm does it also happen when not fullscreened? Gamescope is a compositor that allows to upscale games with different upscaling methods, similar to Magpie on Windows, but is exactly the same as FSR on the Steam Deck (Gamescope is built-in Steam Deck). was on when I was using the CachyOS provided Proton with PROTON_ENABLE_WAYLAND=1 set nor was it happening in non-HDR Gamescope windows (borderless fullscreen). I play my games at fullscreen. This can also help it work better with window managers, etc (e. 0) by overriding DPI mode in the game-executable properties to Even with WINE_FULLSCREEN_FSR_MODE set to performance, balanced, quality, or ultra the performance is the same. If -h is specified but -w isn't, a 16:9 aspect ratio is assumed. Wayland compositors are analogous to the X server itself. HDR works for steam games no issues. The Final Fantasy XIV Stormblood Benchmark in Wine, on the other hand, scores slightly higher in Gamescope, up-scaled from 1080p to 1440p, than it does in a native 1080p Xorg window. According to a git bisect, this issue first started appearing in e5e00b9. After a Gamescope wraps your games to give them scaling and fullscreen options. The major desktop environments have a keyboard shortcut available to toggle fullscreen -- it's, "Toggle fullscreen mode," in GNOME and I know KDE has something similar that I've used in the How can i use fsr in lutris without gamescope in steam i use WINE_FULLSCREEN_FSR=1 WINE_FULLSCREEN_FSR_STRENGTH=2 %command% how can i do this in lutris I tried use ganescope but i does not work as i am using a nvidia gpu + wayland so is there a way to use fsr any help would be appreciated. For example, 1920×1080 (Full HD) can be upscaled to 3840×2160 (4K) at OS-level zoom of 200% (2. 720) and the output resolution with Set the resolution in game properties to "Native" and set the game to put itself at the desired resolution. Now I set everything in borderless window and have this in my config: That said, I have also launched the same gamescope-session binary inside Hyprland and it worked pretty smoothly as well lol Reply reply System Information. The backend also reduces the image copies Gamescope supports a subset of Reshade effects/shaders using the --reshade-effect [path] and --reshade-technique-idx [idx] command line parameters. I am just wondering why fullscreen fails when with other games it works. The Capcom Street Fighter V Benchmark at 1080p with "Picture Quality Max", in Wine 6. gamescope -h 1440 -H 2160 -U -b -- env MANGOHUD=1 %command% Rendering a fullscreen game in a Gamescope works fine for me. py --id=1 --nestedWidth=0 --nestedHeight=0 xX-gamescope-Xx "Using Gamescope on Ubuntu 22. Switching to fullscreen will re-size and re-scale the window to your monitors resolution and show it full screen, it won't I'm trying to run glxgears inside gamescope: gamescope -W 1920 -H 1080 -- glxgears and I get the following output: No CAP_SYS_NICE, falling back to regular-priority compute and threads. 👍 5 raaffaaeell, gianmarcotoso, CartoonFan, nitsvga, and mentos1386 reacted with thumbs up emoji For me only nested gamescope 3. You switched accounts on another tab or window. gnome. json file or using a window manager like KDE Plasma’s KWin. Gamescope solves this issue. SUMMARY With the 6. 0. FSR is the most compatible so its what ost people use -f sets the gamescope window to fullscreen, without this it'll be in a window or borderless window See gamescope --help for a full list of options. Using gamescope's -S stretch option, I can stretch the nested 320x200 resolution to a 1600x1200 window, and the borderless window mode (-b) allows the game to use my Go to gnome settings > keyboard > custom shortcut and set one for fullscreen toggle on off. I personally think that it's most valuable feature is that it unifies how windows with games behave. 9. 113. Can you "center" a fullscreen game (without window borders) on a super ultrawide I run everything in XWayland with gamescope in Sway. 04: gamescope -f -U -w 1920 -h 1080 -- %command% It's upscaling to 3840x2160 at 60 fps (according to the Hi. Resizing the gamescope window will update these settings. It's a specially designed program that can apply FSR and reduce display time to the image sent to the screen. ENABLE_GAMESCOPE_WSI=0 gamescope -w 2560 -h 1440 -f glxgears for example. Anyone else having it crash every other boot? I can make gamescope work fullscreen on kde but ever other boot it just fails even if i close all running Do keep in mind that if you run gamescope nested, it can only increase latency compared to running a given game directly (with the same frame limiting configuration, if any). As far as I can tell, you are supposed to be able to use it for Gamescope, the compositor the deck uses in game mode works best with anything that's not exclusive fullscreen. 31-beta4-6-g97288b8) yesterday on NVIDIA 515. CRT shader, film grain, debugging HDR with histograms, etc) on top of whatever is being displayed in Gamescope without having to hook into the underlying process. 43. gamescope -h 1080 -H 1440 -F fsr -e -f -- gamemoderun %command% This way the game would be rendered at 1080p but upscaled to 1440p using fsr 1. I am not very skilled with Linux/Wine/Lutris and I wouldn't know how to use it. Gamescope has fixed this issue universally for me and is the primary reason I use it. So far i got everything up and running, but i have massive problems starting Steam Games (Red dead Redemption 2 starts in a small window and i can‘t go fullscreen, Sonic frontiers crashes,). But in practice the out-of-the-box experiece isn't as smooth and pleasant experience with Intel or NVIDIA drivers when integrating Gamescope With 16:9 resolutions (2560x1440 running on a native 5120x1440 display), a "fullscreen" gamescope window looks like this: Here's the invokation I'm using (using -b or -f flags yield the same results. ) Setup with Wine Basic setup. After building from 14a1db3 I had no issues running fullscreen HDR content. While I haven't done measurements with it yet, the benefit is most likely also only a fraction of a millisecond (if anything at all) vs Gamescope supports a subset of Reshade effects/shaders using the --reshade-effect [path] and --reshade-technique-idx [idx] command line parameters. 0 and xanmod 6. On any X11 or Wayland desktop, you can set the Steam launch arguments of your game as follows: # Limit a vsynced game to 30 FPS . If I use --borderless, it works (but is behind my XFCE panels), but omitting --borderless causes gamescope to generate artifacts and freeze, causing the entire screen to become non-interactive and non-updating. Griffais is described as a micro-compositor that can spoof a virtual screen with a desired resolution and refresh rate and control/resize the output as needed. Some games (notably AM2R, not sure about others), work around it, by quickly dis- and enabling This is 1080p (without gamescope, fullscreen) The unit cards in the gamescope are smaller than the ones without gamescope, despite being the same resolution. I don't think there's any real impact then from borderless fullscreen and real fullscreen. Gamescope supports a subset of Reshade effects/shaders using the --reshade-effect [path] and --reshade-technique-idx [idx] command line parameters. This means trying to turn the camera during gameplay, the mouse moves off the screen It seems extremely useful for fullscreen Wine games, as they have (in my experience) issues when running at anything other than my display's native resolution. 4 applications which start in fullscreen are busted on Linux, due to buggy coding from YoYoGames side. The issue seems to be the Wayland backend. I don't limit my FPS and haven't tried this. -w, -h: set the resolution used by the game. 48. Fullscreen and copy/paste worked with Gamescope on Oct 4th and stopped working on Oct 5th Heroic Flatpak, Gamescope, GE-Proton-9-15 are all the same with no updates during that time Disabling UMU fixes the issues. You may also try "Alt + Enter" which is a common shortcut for fullscreening applications. Steam Deck gamescope 3. Gamescope version: Commit 09f632b; GPU: AMD 7900XTX; Drivers: Mesa 24. This game uses EAC, but the first EAC window is fullscreened properly. This doesn't look like a KWin bug either because other games seem to fullscreen just fine. Tested with both SteamOS Stable 3. switching between different virtual desktops), especially for games that love to take over things. On KDE Plasma gamescope has been running just fine, however I did notice gamescope running more consistent on a wayland session. Version: 3 This used to work but some combination of OS/flatpak/gamescope updates has caused Boxes to not actually go fullscreen. but the way you benefit from it is you render a game at lower resolution and let the scaling streach and "fix" the image to a Totally new to windows 11 on Steam Deck. 10 Kernels tested: stock ubuntu 5. 7 with This problem is a symptom of gamescope Ui optimization for steam deck, earlier builds would scale to native resolution of any display one connected to it. Gamescope is a compositor made by valve designed for altering the resolution and has extra features like upscaling, downscaling etc. Instead sporadically (more often than not) the application seems to instantly hang when going back from fullscreen and the only way to stop the hang is by going fullscreen (usually via a shortcut) and triggering some overlay like the exit confirmation pop up. Fullscreen doesn't get extra performance on the That will launch the game at 720p rescaled to 1080p in fullscreen. I am using the nvidia 550 drivers. OS: KUbuntu 22. In tiling mode it sometimes freezes at startup, I guess because i3wm "resizes" it automatically to Fairly interesting, some games need gamescope to properly run for me, like dota, some others however refuse to run with gamescope yet play perfectly fine without it. See gamescope --help for a full list of options. g2dd8236-1), I launch Minecraft with the parameters gamescope -h 540 -w 960 -H 810 -W 1440 -F fsr -o 1 -b -- . gamescope -w 1506 -h 847 -W 2560 With gamescope running at native monitor resolution(3840x2160) at 175% scale, it will leave a few pixels at the bottom and right side of the screen to the system instead of being properly fullscreen. I don't use Gamescope's own refresh rate option. Rendering a game at 1440p and upscaling it to 2160p (borderless fullscreen) using AMD FSR with mangohud enabled. Valve broke video capture in Gamescope via Discord and the browser with the Deck OLED update. It basically virtualizes the screen for the game and you can leave/enter fullscreen without the game even noticing it. Hello, when I launch CS2 from steam with gamescope using "gamemoderun gamescope -f -w 1280 -h 960 -r 144 --force-grab-cursor -S stretch -- %command% -fullscreen", I used to set fullscreen using ingame setting but usually, the result is a crash or freeze, so I let Hyprland do the job. If there are some other ways to improve further please let me know. 5 Tested on both Plasma X11 and Plasma Wayland. I encountered a bug on the Steam Deck (no Desktop machine to test this) where FSR and fullscreen mode doesn't work. And yeah, its really annoying for gamescope not to work on Nvidia, as its holding many users on nvidia back from switching to wayland, as gamescope has much needed patches for some Upon playing Mario Wonder, I found myself not being able to exit fullscreen with F11 to change controller settings. I set the height to 1080 but the game never goes to real full screen but leaves empty bars on bottom and top where wallpaper is visible. xx. 5 with Gnome DE and X11 plus Flatpak Steam and Gamescope. Distro: Arch Linux; Desktop: KDE Plasma Wayland 6. Outside of gamescope in "desktop" mode my non steam games work fine but do not have HDR because gamescope is required to get HDR working. only the second game window can't run in fullscreen. org. Hi Since i saw the announcment of amd fsr 2. It doesn't always fullscreen itself though and often I have to manually fullscreen gamescope. 07 on Pop!_OS 22. Seems to work good except for a weird issue i cant find a fix for. So generally you'll want to be running in borderless or windowed mode. I find the image quite a bit sharper with almost no additional performance loss. gamescope -- vkcube vulkan: selecting physical device 'AMD Radeon RX 6800 XT (RADV NAVI21)' vulkan: physical device supports DRM format Using the proprietary Nvidia driver version 515. . This is useful when either the game or your system do not The UNIGINE Superposition benchmark at 1080p medium scores slightly slower in Gamescope. I set different resolutions within the game but that doesn't make any change in regard to the fullscreen issue. So I tested gamescope (compiled from latest master 3. If I run Gamescope on Kwin the frame timing is for many fullscreen windows often quite bad and there is a lot of stuttering. This allowed Elden ring to run on my 1440p monitor and not look half bad. Boxes -f -- In the game's Display settings, set it to Window mode (not borderless) and choose your screen's resolution. But in practice the out-of-the-box experiece isn't as smooth and pleasant experience with Intel or NVIDIA drivers when integrating Gamescope Gamescope is a bare-bones Wayland compositor that lets you up-scale or otherwise alter games and other graphical applications so they are displayed correctly, or just larger, on modern displays with higher resolutions. # Run the game at 1080p, but scale output to a When I run gamescope in fullscreen or make it fullscreen after I launch it in window mode, it freezes the whole screen and I have to kill it. I've been using gamescope for a bit for what I like to call "exclusive fullscreen jail", where I can make a game stop fighting me by minimizing whenever it loses focus. Gamescope wraps your games to give them scaling and fullscreen options. Your game sees a virtual display at the resolution you specified. On Arch you can do sudo Pacman -S gamescope and try adding something like gamescope -f to the Steam launch arguments (if that's what you're using. Ignored in embedded mode. -r - Refresh-rate limit. 5 doesn’t launch in fullscreen. 04 LTS x86_64 with a NVIDIA GeForce RTX 3070 and launching gamescope with the -H or -W settings changed whether windowed, borderless or fullscreen opens Question about using gamescope in fullscreen mode . In this case the only benefit of Gamescope is to be able to downscaling which I almost always use. It can use DRM/KMS to directly flip game frames to the See gamescope --help for a full list of options. 04+) with the nvidia-drm. It can fulfil the same role as a desktop compositor, but it can also run on top of your regular desktop like any other application. I've been struggling trying to figure out how to stream within game mode without messing with system files and as I cannot find an easy guide I'm posting this. This is a complete list of all Non-Steam games in your Steam Library By clicking on an app, you'll open the settings page for that particular app By clicking on Save settings, Gamescope-mode-change will remember your The monitor refresh rate does respond to fullscreen gamescope though, so something is happening. Gamescope from Valve developer Pierre-Loup A. cpp:755 to SDL instead of Wayland resolves the issue. 52. It's fullscreen/borderless windows with black bars, so it's 720p image in the middle and black bars around it(1080p screen). For a full list use the gamescope --help command from a terminal. One use-case for I can fix this by changing the gamescope-session to launch gamescope with --force-windows-fullscreen, but this breaks GameMaker Studio 2 games which just appear black when playing with this option. beta5-1 (deck@steamdeck ~)$ gamescope -W 1280 -H 800 -- flatpak run org. On Windows I remember there used to sometimes be a performance impact, and some quirks like HDR or VSync not working, but neither are If your system is supported you can try gamescope. I know that proton ge (the cutting edge custom proton) has support but i don't know about stock proton by Valve So simply said: Is it in stock proton, or just proton-ge? (i have both, but i just wonder) And how can i enable it? If i want As most modern GPUs and Monitors support VRR it would be nice to eventually have VRR support in gamescope as Variable Refresh Rate / Adaptive Sync / Freesync is currently not supported in gamescope. It provides a Wayland compositor to your games, but gamescope runs under both Wayland and X. You see a scaled view in a window or fullscreen. It's worth noting that these games use SDL, and I believe that these games are software-rendered as well. Windowed mode shouldn't have any difference in performance from borderless or fullscreen with Gamescope involved. Also, the reason I run KDE Wayland and not Gnome is because there's some NVIDIA+Gnome Wayland issues that still haven't been resolved, like stutters and graphical glitches on Fullscreen games. PC games have a nasty habit of being inconsistent at fullscreen - some are easy to minimize, some straight up refuse to minimize, etc. We can't just solely blame nvidia for the terrible support of gamescope on it. Reply reply This will launch the Steam Deck OS UI that works with controllers, in fullscreen and will auto-capture the mouse and do all that integration stuff. Does it make sense now ? I understand why the UI is blurry, what I'm trying to understand is why I'm getting 720p blurry instead of 1080p blurry, or if I misunderstood how the gamescope gamescope -w 1280 -h 720 -W 1280 -H 800 -U -b -- %command% This should stretch the resolution to 16:10 and remove black bars for those who don't mind vertically stretched games. The game will freeze the moment F11 is pressed, and wont bring up the Yuzu header/footers. They will detect the Gamescope wraps your games to give them scaling and fullscreen options. It can happen that my whole desktop crashes and just shows a blackscreen with a white cursor. Games that are locked to 60 were running like ass without all this tinkering and I don't want to have to switch my monitor to 60hz every time i want You signed in with another tab or window. 800x600 1024x768 1280 How can i use fsr in lutris without gamescope in steam i use WINE_FULLSCREEN_FSR=1 WINE_FULLSCREEN_FSR_STRENGTH=2 %command% how can i do this in lutris I tried use ganescope but i does not work as i am using a nvidia gpu + wayland so is there a way to use fsr any help would be appreciated. GameMaker 1. Set WINE_FULLSCREEN_FSR=1 as environment variable, or use the switch in Lutris/Bottles; In game set your setting according to the table on page 10 of this document: For example, if you want to have Ultra Quality, and your output resolution (the resolution of your actualy monitor) is 1920x1080, you set your ingame resolution to 1477x831. 6 + 0x39a08) #2 0x00007fc39114b538 abort (libc. Without --fullscreen i got a streched non fullscreen window, and i could not fullscreen it within the game. Quit the game and go to your keyboard shortcuts. You can pre set a render resolution with -h ( ie. And as far as I'm concerned, if it's the same as putting the monitor at 60hz, it solves my problem. Reply reply Richard__M Gamescope performance is worse than using the normal compositor though, so I'll say that if you need Gamescope you'll need AMD for the time being. 5 is completely borked but you should already know about it: Latest Gamescope breaks NVIDIA · Issue #987 · ValveSoftware/gamescope · GitHub On the latest git version (version number on my package manager is 3. beta10. It can also work with the NVIDIA proprietary driver (version 515. See the gamescope help to see the commands. vulkan: selecting physical device 'NVIDIA GeForce 940MX' vulkan: physical device supports DRM format modifiers vulkan: physical Gamescope is a really handy tool that lets you up-scale and play any game or graphical application full screen or in a large window while telling the game that it is running on a monitor with a lower resolution - if you have a AMD GPU using the Mesa drivers. I have not tried gamescope yet. Gamescope fullscreen issue Hello I've had some problems with Helldivers 2 where the mouse stops working so I devided to try out gamescope. I kinda need gamescope to stretch my window from a 1080x1080 to a 1920x1080 resolution, its just personal preference. 0 and then downscale to 1080p fullscreen display. You signed out in another tab or window. This still hasn’t been fixed yet, I assume? Edit / Update: Works “ok” with Wayland, fullscreen works under Wayland, but I do notice performance issues (fps Since trying it on Linux, I haven't had any focus switching issues with it. EXE Is it impossible to support it in gamescope by setting an 8-bit-per-channel mode and doing color conversion to the target See gamescope --help for a full list of options. Defaults to 1280×720. 5. This is useful when either the game or your system do not See gamescope --help for a full list of options. Next install Steam and Gamescope, searching for gamescope in gnome-software will show both, click on them to install them: Gamescope supports a subset of Reshade effects/shaders using the --reshade-effect [path] and --reshade-technique-idx [idx] command line parameters. modeset=1 set to the kernel parameter. 1 GPU: AMD RX 570 Mesa version: 22. Start your PC; Open a TTY (eg: CTRL+ALT+F3) and login; Start steam using gamescope: gamescope -H 1080 -fe --hide-cursor-delay 1 – steam gamescope -w 1920 -h 1080 -W 2560 -H 1440 -F fsr -f -- %command% -provider Portal -autologin As expected, the game runs in fullscreen window mode and obviously upscaled 1920x1080 to my native 1440p display. even better better: install "Chimera-OS gamescope session" and skip running a window manager Same issue here on OpenSuse Leap 15. Steam Deck Plugin Loader to modify the nested resolution as seen by your games. Based on the provided search results, here’s a step-by-step guide on how to use Gamescope on Steam on Ubuntu 22. Gamescope works fine for me. To have a pixelated look and keep aspect ratio: Hello, There seems to be a new issue with Gamescope(aside from the black screen after specific commit which is already reported). 6 (OS Build 202040304 Can confirm, Gamescope just does not work on Nvidia, though I feel its more of a gamescope issue then Nvidia issue. It works great for this, but I am having a bit of a problem. g. It runs much smoother and looks good, however, after a while it starts getting very laggy where it seems like frames are getting Hey, thanks for all the work on gamescope. Mangohud is for getting the stats in Stack trace of thread 1201: #0 0x00007fc3911b226c n/a (libc. -W, -H: set the resolution used by gamescope. This guide only uses Flatpaks and adding custom launch options within steam shortcuts. qbbh nlwerw skzly muhnw hdrf gwaq zevdhw umwz dxze agjyo

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