Tf2 lerp 0. 0303/cl_interp_ratio 2 as default.


  • Tf2 lerp 0 After nine years in… Hi, I changed my cl_interp to 0 and interp_ratio to 1 for projectile classes, but after doing so my lerp became orange and began to flash yellow in net_graph. Code to decrease lerp cl_interp . Apr 27, 2018 · for lerp 0. lerp - or linear interpolation - is how lag-compensation takes latency (delay between server and your client) into account. 033 is better for hitscan (as it's more forgiving of latency and will sync up with models slightly better on the whole). 15 is probably too high. cl_interp at 0. Make a file inside the cfg folder and name it ‘user’ (without the apostrophe) Drag the customised files in there. Common values are 0 (minimum, gets set to what minimal value server allows), 0. 1 To test that these settings have worked type net_graph 1 in console and it should look something like this: You can only change all the settings in spectator mode or in Sep 29, 2019 · cl_interp 0. 2 is used by projectie classes to spawn your rocket / pipe as soon as possible. 015, its rounded to 15. 3 lerp and i have putted cl_interp 0. Members Online Jan 21, 2024 · Thus, 100 milliseconds was chosen as the default for cl_interp (0. What this means is that interpolation will go back 100ms in time to take what updates it has saved up and estimate what happened in game and replace any updates you missed. Lerp is a client side delay that causes TF2 to hold the updates for a little bit before applying them. Lowest effective rate for CEVO is 0. cl_interp_ratio defines the lower "bound" on what the actual interpolation amount used on the client. cl_interp “0. cl_interp_ratio 2 is the main one you're after. 15. cl_interp 0 rate 100000 Should I do lerp ratio 1 or 2?? What is the highest lerp = max(cl_interp, 1000/cl_updaterate * cl_interp_ratio). 2ms, which can be achieved with cl_interp 0 and cl_interp_ratio 1 (according to the dev wiki cl_interp should always be set to 0, and lerp should instead be adjusted with cl_interp_ratio). In game, lerp is stuck on 25. 0ms lerp, it actually is 15. So despite it looks like 10. Please include cl_interp, cl_interp_ratio, rate, cl_cmdrate, cl_lagcompensation, etc. net_graph showing lerp 0 when you up cl_updaterate to crazy Scroll down to screenshot buffer. (still dont know if its placebo or not but its not the question) See full list on tradeit. theres no way to fix this i think you just kinda have to stick with 15. Most players will benefit from adjusting their lerp from the default value. d Nov 20, 2018 · 2. Members Online Пособие для новичков TF2 II: Шпион, лерп(Lerp) и его оптимальная настройка By shortest straw in sex Багеты багеты, как же прекрасны эти багеты! Oct 10, 2024 · Team Fortress 2 [Request] 0 lerp/interp: sponsored banners. Also, you will never have real lerp 0 if you set it. 0303/cl_interp_ratio 2 as default. After nine years in… 在X:\SteamLibrary\steamapps\common\Team Fortress 2\tf\cfg中创建autoexec. Is this supposed to happen? I heard it means your interp is too low. cfg? I turned off the synchronization of the game with Steam Cloud, deleted my current config. 0152 many times but it Dec 13, 2021 · Greetings! Please tell me how to return the default config. While 0 lerp might look more responsive, it actually delays your view or other peoples' playermodels by a bit so you can stab easily. // This is hitscan cl_interp 0. either way 15. 035 (0. It happens on most servers, and I"m not sure what it means and if it's a good/bad thing. Bots are still in the game, vac is still shit, cheaters can still abuse latency and backtrack without vac even detecting it, no content updates in years and they take their time to remove 0 lerp for absolutely no reason, I've never seen anyone complain about LOWER lerp and they remove it because one single guy said "uhh but maybe it can cause extrapolation" and nothing else tf2 runs at a 0. 2ms. net_graph shows lerp 0 but the lerp isn't actually 0. 4 is pushing it. 015 is best for projectiles (as they aren't lag-compensated anyway) and quicker reactions; 0. 000000 max. 015. 2 is the best lerp ive herd i just dont know how to change it cl_interp X. 0152/ratio 1 TF2 uses the snapshot previous to what you see and the next one to interpolate where everyone is in the frames between those two packets. 2ms) cl_interp_ratio 1. cl_cmdrate 30 cl_interp 0. I adjusted mine with until I had a decent result, and I'm… that's basically it. Just the way I like it :3 Anyhow, in this video I show you how to get 15. 0303/interp_ratio 2 TF2 isn't using the previous packet/snapshot to interpolate it uses the next one. 666666667 (15 ms) cl_updaterate 66. Default is 0. Is that good? Here's what i use cl_interp_ratio 1 rate 97000 cl_updaterate 66 cl_cmdrate 66 cl_interp 0. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Note that your lerp value has nothing to do with whether you actually DO lose packets or not. 2 it's 0. 2 last when it was 15. Any help would be appreciated! EDIT: I also have these net settings: rate 60000 cl_cmdrate 66 cl_updaterate 66 Jun 29, 2024 · Mastercomfig will override normal autoexec. Nov 22, 2023 · cl_smooth 0 cl_smoothtime 0 cl_pred_optimize 2 cl_predictweapons 0 now this is of course my recommendations and i might be mistaken in some of these so do your own research aswell! (if you are experiencing jittering or packet drops, you could try using a higher interp ratio setting and enabling cl_smooth with cl_smoothtime set to 0. cfg,并在Steam界面右键TF2属性,设置启动项中输入“-console +exec autoexec” (也可以在config. There is more about lerp For interp 0. 2 lerp Color Chaning Crosshair 0 stars. Maybe cl_cmdrate instead of cl_updaterate. If you want it as close to real time as possible, it would be: cl_interp 0. You're still effectively on 0. Click Low(it was previously on safe) Scroll down and download THE CUSTOMISATION FILES. 3 and would not change back to 15. Hitscan lerp should be as low as it can go such that you never see jitter in other players' movement caused by your internet connection. cl_interp_ratio 1. 0f / cl_updaterate default of 20 ) ). Common bad route setting is 0. 2 lerp. this game is 66tick, lowest you can possibly go with the network settings this game has is 15. Save Thread Tools: 0 lerp/interp: 10th October 2024, 12:55 AM #1: usedmastercfg n00bie. I advise to try the least value (0) and gradually increase it if you meet any problems. 025, or 1/40. 01 for lerp 20 type cl_interp 0. You need to create an overrides directory in cfg instead of where you'd normally put autoexec. 015, or 1/66, server/client locked everywhere including competitive server configs. 025” cl_interp_ratio “1” cl_lagcompensation “1” cl_pred_optimize “2” cl_smooth “0” cl_smoothtime “0. 3, but it still became a little i just need a quick way to fix yellow lerp, my autoexec is sv_allow_point_servercommand always cl_interp 0 cl_interp_ratio 1 rate 60000 cl_updaterate… Dec 20, 2013 · ive been wanting to know also about this. 1" ) min. 015200" ( def. I used to play tf2 (quit like 6 months ago), and back then I understood how these settings interacted with each other. 2ms lerp is bad: He's saying to run those commands in the console. 0152 + cl_interp_ratio 1 is often used for projectile classes The lowest lerp possible is 15. Just Mar 15, 2021 · Qucik and simple. 0 ms", which is deceiving since our cmdrate and updaterate is "only" 67. Cl_interp 0. I can never remember. Not sure if other Source games also do this (I assume yes, though). You have to change interp as well. 015 tick interval so anything not a multiple of 0. it doesn't show the number you put but the lerp shown in the net_graph is correlated with the updaterate value. 001 until your lerp is a stable orange colour and not flashing to yellow every few seconds. After nine years in development, hopefully it was worth the wait. If you don't know how to typ Mar 10, 2018 · "cl_interp" = "0. Contribute to WhyiMicro/TF2-Mods development by creating an account on GitHub. But i do not understand whyd you want to change it? u can have 0 lerp in tf2 by using these settings : cl_interp 0. 033, but I have it as 0. 2 ms lerp. Defaults to 0. Join Date: Sep This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. The server "rewinds" the action based on the clients' lerp. When there's a larger gap between updates than there should be, it matters less because it already has the update ready to go anyway. 0152 for projectile classes such as soldier and demo. You can take damage after Incidentally, TF2 actually uses client-side hitboxes when determining headshots. Go to steam/steamapps/Team Fortress 2/common/tf/cfg. 015 cl_cmdrate 66. cfg中(右键以记事本格式打开) 查看帧数:cl_showfps 0/1/2 Second, your hitscan lerp should be higher than your projectile lerp. Along with having trash FOV, the game's default lerp puts you (technically) 100 milliseconds b Oh thanks now I get the gist, but how do I know what value is the most ideal for my PC/network? Just test it yourself lol Usually though, the recommended lerp for projectile class mains (Soldier, Demo) is 0. 033 lerp because cl_interp_ratio is overriding cl_interp. 0152 848K subscribers in the tf2 community. 0152/cl_interp_ratio 1, open net_graph 4, and slightly bump it up by around 0. 1 cl_interp_ratio 2 cl_lagcompensation 1 cl_pred Dec 29, 2019 · cl_smooth 0 cl_smoothtime 0. 1 is default in TF2. 25f ) Oct 15, 2013 · So for example default setting for TF2 for interp is “cl_interp . Watchers. 2 and it was 30. 02, or 1/50. I'd ignore cl_smoothtime as 0. TF2 handles lerp differently than other Source games. i havent checked my lerp for a long time but today i did and it wasnt 15. nico_ 0 I use an interp of 0 and have always had a lerp of 15. 033 for hitscan classes such as scout, sniper, and heavy. 05, or 2/40. 0152 Like cl_cmdrate, cl_updaterate, cl_interp and cl_interp_ratio. 0 ms Ping ranges from 50-60 The issues: Many times airborne, or standing, walking, jumping targets just don't die from hitscan (sometimes they do, but mostly not, or even on a no-scope!) , or airborne from projectiles. 18 votes, 20 comments. 2 is a pretty good lerp setting imo This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. [NUMBER HERE] you can have your lerp from 500ms to 0. Open tf2 and check if 15. Sep 28, 2020 · tf2 is a highly optimizable game, but the default settings are complete trash. 3ms) cl_interp_ratio 2 cl_updaterate 66 cl_cmdrate 66 // Projectiles cl_interp 0. 0152;cl_interp_ratio 1;cl_updaterate 67;cl_cmdrate 67;rate Dec 3, 2019 · To change your lerp you'll need to drop out of the game server you're on if you're on one. 0lerp config(Just paste the VPK into your custom folder, works better on community):https://cdn. cfg, then turned on the synchronization again, but the config remained the same again. Basically, lerp can play a lot of different important roles in melee-ranged situations. That's controlled by network conditions entirely. 0157, and the recommended lerp for hitscan class mains (Sniper, Scout) is 0. 2. 0303 (2/66; 2 lost packets). Play with cl_interp 0. 2 lerp and even though people says there "is no difference", there actually is a difference. Also, the correct value isn't 15. Remember, that TF2 doesn't allow you to change the lerp time midgame: you will have to spectate or disconnect from the server entirely. 2 lerp each time you launch the game. standard lerp/interp is 100 ms, meaning there's a different of 100 milliseconds between when you fire and when the bullet hits. cfg中写入exec autoexec) 将一下正文的内容自定义并设置在autoexec. That's 60 ms. I achieved a value of 30. 2 but recently has changed and stayed at 9. Dec 31, 2014 · You can change your lerp time by using console command cl_interp <time>, where <time> is lerp time in seconds. 0. Any help would be appreciated! EDIT: I also have these net settings: rate 60000 cl_cmdrate 66 cl_updaterate 66 This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. tf2 lerp posted in Q/A Help #1. 0333. For example, cl_interp 0. 10ms in official versus if I recall. Setting plain interp to 0 will use the lowest value based on your rate settings. So its basically extra ping. It's a yes and no, simply hitreg and collision in general can be jank but you're still able to hit them as soon as you fire Sep 24, 2019 · Here we see "lerp: 10. 500000 common\Team Fortress 2\tf\custom on cl_interp and used something stupid like 300ms of lerp Aug 22, 2016 · Lerp is just there to slow you down. Specifically, the interpolation amount is: min( max( cl_interp, cl_interp_ratio / cl_updaterate ), 0. With 0. Запомните, что находясь в разгаре боя в Team Fortress 2 нельзя менять лерп - игра не позволит. 666666667 cl_interp_ratio 2 (= 30 ms of lerp, double of server tickrate to cover packet loss) Thanks, fixed it You may also want to put this into autoexec. 0 ms and won’t budge when I change anything. 9 ms, my ping is around 60 and my other settings are cl_cmdrate 67 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. 2 lerp or another multiple of 0. 01 cl_updaterate 67 rate 60000 And how much lag/interp/ping I have: Lerp 36. Lowest effective rate for UGC 6s and HL is 0. cfg because I'm not sure it saves between sessions. to make hitreg as consistent as possible, it's best to bring lerp down to at minimum 40 ms, so that it's only about 3 game ticks of delay Projectile: Set to 0. . 02 ect. cl_updaterate 100000. 851K subscribers in the tf2 community. Aug 12, 2015 · Hi, I changed my cl_interp to 0 and interp_ratio to 1 for projectile classes, but after doing so my lerp became orange and began to flash yellow in net_graph. 1 watching I messed around with some config files and im getting 15. (you cannot change interp settings mid-game anymore as there was a potential for abuse so valve disallowed it). This command is outdone by cl_interp_ratio , you should set it to 0 and use that instead. 015 will be rounded to the nearest multiple of 0. Since 30 is not a multiple of 0. 125, or 5/40 Aug 9, 2023 · Right click on Team Fortress 2, Browse Local Files, go to tf, cfg, then create a text document named autoexec, put in the commands i put in the list: mat_shadowstate 0 r_shadowmaxrendered 0 r_shadowrendertotexture 0 r_shadows 0 cl_ragdoll_fade_time 0 cl_ragdoll_forcefade 1 cl_ragdoll_physics_enable 0 g_ragdoll_fadespeed 0 g_ragdoll_lvfadespeed 0 Oct 11, 2021 · 15. Hitscan: A lot say 0. "0. cl_interp 0. 030303 (lerp: 30. 035 seconds is 35ms). 1. gg I've used both 0 lerp and 15. 0152 (1/66; compensates for 1 packet to be lost) and 0. Mar 7, 2021 · Originally posted by 15. I recently found out that lerp exists, and that high lerp is bad. In this case, yes. As well as sv: 66. 010, anything lower and it will auto adjust to that value unless you're in a server that allows a lower lerp setting. I recently returned to TF2 after a long time, decided to set up a lerp variable for myself. 015 (lerp: 15. You can set it from 0 to 1, based on your ping. Once you've done so input the following commands to console: cl_interp 0; cl_interp_ratio 0; cl_updaterate 60000; Рекомендую попробовать минимальное значение (0), и постепенно его увеличивать, если вас что-то не устроит. 0 (indicating the server has limited it to 66, even though we allow up to 100/s). 2 i had master config very high but i downloaded ultra and from 60hz on the settings i changed it to 144hz i thought it was automatically 144 but it wasnt so i changed it and it shows 30. ) Sep 4, 2015 · It is represented as "lerp" if you look at your net graph in TF2. 8 indicating a 66 tickrate. 1 type cl_interp 0 in console for lerp 0 type cl_interp 0 + cl_updaterate 65500 for lerp 10 type cl_interp 0. 01 cl_updaterate 67 The clips in the video are after the update ;) Music:SF2 - Training RoomWiz Khalifa - See You AgainHanamura Music (Overwatch) - Heroes of the Storm MusicYaku For example, cl_interp 0. Obviously projectile vs hitscan. 30. cl_interp ratio at some whole number between 1 and 4 at the absolute highest. 1” Which this setting will show 100ms lerp on netgraph (I will explain more about netgraph). type cl_interp 0. 1 s = 2 x ( 1. Get rid of whichever one you want. Just a quick video to show the effects of a certain abnormal network setting on hitregThe so-called "0 lerp" setting is accomplished by setting cl_interp to When beginning TF2, some of your settings aren't very optimal. My lerp is set to 14. 3 is used by hitscan classes just to give this one tick more in case of packet loss. These settings recreate the feel and registration of 0 lerp. Aug 11, 2018 · it is really good for spy because its low. 01” cl_updaterate “40” rate “35000” I’ve tried messing around and changing the cl_interp, but it seems to have no effect. Highest effective rate is 0. 1, or 2/20 on client Lowest effective rate for ETF2L is 0. I think it was the interp ratio divided by the cm This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. 9 on every server. hobwf sxgr fcjd vcfpgm liffd fsbujyc zwwv iplg gnqre mvr